Fascinatingly, by doing this the game essentially punishes the player for playing it, yet it remains compelling (indeed, it received near-universal critical acclaim among games journalism outlets) in spite of, or perhaps because of its attitude towards videogame violence. Due to the interactivity which makes the game work as a game, the player must put their hands on the trigger with the protagonist, Captain Martin Walker, in order to proceed through the game, a fact which Spec Ops then holds up to the player as an example of their complicity in the game’s violence. I read Yager Development’s Spec Ops: The Line (2012) as a prime example of a videogame that manages to involve the player in the perpetration of atrocities through a slow process of coming to empathise with the character who commits them. This paper proposes a further solution to the question of how to encourage the audience to identify with the perpetrator’s perspective: making the audience complicit in the deeds perpetrated by the protagonist, through the use of interactivity in the videogame medium. The solution, for Rose, is to withhold information from the audience regarding the true character of the protagonist, thereby allowing empathy to build for the character until the point when their villainy is revealed (as in Bernhard Schlink’s The Reader and Kazuo Ishiguro’s The Remains of the Day, after which Rose’s piece is named). At the same time, however, Rose also questions whether such empathy with an SS man is even possible, given that the audience would be aware of the identity of the protagonist from the start, and would therefore (in Robert Eaglestone’s words) be “unable to want what this evil man wants” (13). Continued abuse of our services will cause your IP address to be blocked indefinitely.In “Beginnings of the Day – Fascism and Representation,” Gillian Rose proposes the creation of a film “which follows the life story of a member of the SS in all its pathos, so that we empathise with him, identify with his hopes and fears, disappointment and rage, so that when it comes to killing, we put our hands on the trigger with him, wanting him to get what he wants” (50). Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.
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